Skip to content

Workers and Jobs

Category: MechanicIn the game since: 0.0.24.0Last updated: Sep 28, 2026

A building produces nothing on its own. It needs a resident who is assigned to it and takes on the job there — at the Hunting place, for example, that of the hunter. How many workers a building needs is listed on its wiki page under “Workers”.

Workers enter and leave a building through its entrance, shown by a green arrow while you build. That is why at least one door needs a free tile in front of it.

How fast a worker works depends on their satisfaction — that is, on how many needs of their housing are met:

Satisfaction Work speed
100 % 125 %
below 50 % 75 %
below 25 % 50 %

Working costs stamina; a worker keeps going until the afternoon. Waiting for materials and managing the storage cost no stamina.

The difference matters when a chain should only stand still for a short while:

  • Pause sends the worker home and keeps the selection, i.e. recipe or resource. Watered farm fields keep growing in the meantime.
  • Cancel discards the selection, puts the building to sleep and frees the worker.

Some work requires a tool, which is requested and not used up. Plowing a farm field needs a stone shovel; if it is missing, only the plowing pauses, the rest of the small farm keeps running.