Wiki
A reference for the game: what buildings cost, what recipes deliver and what makes the settlement tick.
Buildings
What a building costs, needs and produces.
- Collectplace — Place for gathering resource
- Drying Place with Oven — Improved drying place with a stronger furnace for firing
- DryPlace — Place to dry items
- Fireplace — Basic cookingplace
- Fireplace with oven — cookingplace with oven
- Huntingplace — Send hunters for meat and fur
- Millstoneplace — Can grind grain
- Nightcamp — Place for people to eat and sleep
- Primitive Clay Hut — Simple clay dwelling to live in
- Primitive water well — A primitive well to draw water
- Small farm — Various plants can be grown here
- Small storageplace — Small storageplace to store materials
- Straw-covered Nightcamp — A slightly larger place to sleep and eat
- Thinkingplace — Place for basic research
- Workerplace — Place for crafting simple items
- Working Pit — Digs peat or clay out of the ground
Recipes
Input, output and where a recipe runs.
- Baking bread — 10 × Flour, 1 × Water becomes 1 × Bread.
- Cooking Berry juice — 2 × Berry, 2 × Wild herb becomes 1 × Berry juice.
- Dry fur — 1 × Wet fur becomes 1 × Fur.
- Dry Light straw clay — 5 × Straw, 2 × Water becomes 1 × Light straw clay.
- Dry peat — 2 × Wet Peat becomes 1 × Dried Peat.
- Dry straw — 1 × Grass becomes 1 × Straw.
- Fire clay bricks — 2 × Raw Clay becomes 1 × Clay Brick.
- Grain produce seeds — 1 × Grain becomes 1 × Grain seeds.
- Grain search seeds — 1 × Grass becomes 1 × Grain seeds.
- Grill meat — 1 × Raw meat becomes 1 × Grilled meat.
- Grinding flour — 5 × Grain becomes 2 × Flour.
- Growing grain — 1 × Grain seeds becomes 10 × Grain.
- Hunting rabbits — 1 × Rabbit becomes 1 × Raw meat.
- Produce clayware — 2 × Raw Clay, 2 × Stick, 1 × Fiber rope becomes 1 × Clayware.
- Produce fiber rope — 1 × Grass becomes 4 × Fiber rope.
- Produce flintstone — 1 × Stone becomes 2 × Flintstone.
- Produce slingshot — 1 × Stick, 1 × Fiber rope becomes 1 × Slingshot.
- Produce small stones — 1 × Stone becomes 4 × Small stones.
- Produce sticks — 1 × Wood becomes 10 × Stick.
- Produce stone axt — 1 × Stick, 1 × Fiber rope, 1 × Flintstone becomes 1 × Stone axt.
- Produce stone pickaxt — 1 × Stick, 1 × Fiber rope, 1 × Flintstone becomes 1 × Stone pickaxt.
- Produce woodboards — 1 × Wood becomes 4 × Woodboard.
- Produce wooden dowels — 1 × Wood becomes 10 × Wooden Dowel.
- Produce wooden shovel — 1 × Stick, 1 × Fiber rope, 1 × Flintstone becomes 1 × Wooden shovel.
- Searching for wild herbs — 1 × Grass becomes 5 × Wild herb.
- Torch — 1 × Stick, 2 × Fiber rope becomes 1 × Torch.
Items
Where an item comes from and what it is needed for.
- Ash — Can be used as fertilizer
- Berry — Looks edible
- Berry juice — Looks drinkible
- Bread — Bread (Consumable).
- Clay Brick — Fired clay brick, building material
- Clayware — Plates, cups and wooden cutlery. Covers a resident need and lets stamina regenerate faster.
- Dried Peat — Dried peat, used as fuel
- Fiber rope — Basic fiber rope to hold something together
- Flintstone — Flintstone (Raw material).
- Flour — Flour (Intermediate product).
- Food — Food (Consumable).
- Fuel — Fuel (Intermediate product).
- Fur — Basic fur
- Grain — Simple grain
- Grain seeds — Seed for planting grain
- Grass — Lucculent grass
- Grilled meat — Looks jummi!
- Light straw clay — First clay for primitive building types.
- Rabbit — For meat and fur
- Raw Clay — Wet, unfired clay
- Raw meat — not eatable!
- Slingshot — Slingshot, try for hunting
- Small stones — Can be used both as a building material and as ammunition.
- Stick — Stick (Raw material).
- Stone — Coarse stone
- Stone axt — Tool for collecting wood
- Stone pickaxt — Tool for collecting stone
- Straw — Straw, needed for primitive buildings
- Torch — Torch (Equipment).
- Water — Bucket filled with water
- Wet fur — Basic wet fur, lets dry it
- Wet Peat — Damp peat, needs drying
- Wild herb — Wild herb (Consumable).
- Wood — A peace of Wood
- Woodboard — Simple woodboard
- Wooden Dowel — Dowels crafted from wood
- Wooden shovel — Tool for plowing fields
Research
What a research costs and unlocks.
- Advanced drying — Unlocks Drying Place with Oven, Dry peat and Fire clay bricks.
- Basic baking I — Unlocks Fireplace with oven and Baking bread.
- Basic cooking I — Unlocks Grill meat.
- Basic drying — Unlocks DryPlace and Dry straw.
- Basic dung I — Fertilizer, can be used in agriculture
- Basic farming I — Unlocks Grain search seeds, Growing grain, Small farm and Produce wooden shovel.
- Basic fire I — Unlocks Fireplace, Ash and Torch.
- Basic flour milling — Unlocks Millstoneplace, Grinding flour and Grain produce seeds.
- Basic fur processing — Unlocks Dry fur.
- Basic herbalism — Unlocks Searching for wild herbs and Cooking Berry juice.
- Basic hunting I — Unlocks Huntingplace, Hunting rabbits and Wet fur.
- Basic living I — Unlocks Straw-covered Nightcamp.
- Basic living II — Unlocks Primitive Clay Hut and Produce clayware.
- Basic logistic — Unlocks Small storageplace.
- Basic processing I — Unlocks Workerplace and Produce woodboards.
- Basic processing II — Unlocks Produce wooden dowels.
- Light straw clay — Unlocks Dry Light straw clay.
- Multi-production — Allows additional recipes with identical cost in production buildings
- Primitive water well — Unlocks Primitive water well and Water.
- Simple Mineral Resources — Unlocks Wet Peat, Raw Clay and Working Pit.
- Slingshot — Unlocks Produce slingshot.
Mechanics
The rules and systems behind the settlement.
- Map and Exploration — The map never ends — it keeps growing as you explore and remembers what you have seen.
- Research — Research costs points, builds on earlier research and unlocks buildings, recipes and items.
- Roads and Blueprints — Roads are planned in two steps and, if need be, placed as a blueprint that others finish.
- Storage, Filters and Limits — How you control what ends up where — filters on the storage place, limits on production.
- Workers and Jobs — How residents become a building's workers and what sets Pause apart from Cancel.