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Wiki

A reference for the game: what buildings cost, what recipes deliver and what makes the settlement tick.

Buildings

What a building costs, needs and produces.

Recipes

Input, output and where a recipe runs.

Items

Where an item comes from and what it is needed for.

Research

What a research costs and unlocks.

Mechanics

The rules and systems behind the settlement.

  • Map and Exploration — The map never ends — it keeps growing as you explore and remembers what you have seen.
  • Research — Research costs points, builds on earlier research and unlocks buildings, recipes and items.
  • Roads and Blueprints — Roads are planned in two steps and, if need be, placed as a blueprint that others finish.
  • Storage, Filters and Limits — How you control what ends up where — filters on the storage place, limits on production.
  • Workers and Jobs — How residents become a building's workers and what sets Pause apart from Cancel.