News
Patch notes and announcements, newest first.
Progress: Version 0.0.27.0
A look at the upcoming version: new low-poly models, roads that find their own way, outposts with towns of their own and lively construction sites.
Version 0.0.26.0
Residents with needs and satisfaction, missions with a tutorial, a notification system, rotatable buildings with entrances and the torch stand.
Version 0.0.25.0
A practically endless map, the new mineral resources peat and clay, and the working pit that digs them up.
Version 0.0.24.1
Hotfix: the clock got stuck in night mode after sleeping - plus new property icons.
Version 0.0.24.0
The player book arrives, along with new models for the storage place, collect place, dry place and units.
Version 0.0.23.2
Hotfix: fixed research settings, item limits and the pause that got stuck after the map.
Version 0.0.23.1
Hotfix: fixed spawning on resources, building on top of the player and interrupted construction.
Version 0.0.23.0
Buildings can be upgraded, warehouses can filter, and the Alt key shows building info everywhere.
Version 0.0.22.2
Hotfix: fixed an error when loading a cursor.
Version 0.0.22.1
Hotfix: closed a Unity security vulnerability and fixed seed regeneration in the main menu.
Version 0.0.22.0
Fog of war hides the unexplored map, plus noticeable performance improvements.
Version 0.0.21.0
The player character is back, and the hex world makes way for a square grid.
Version 0.0.20.0
The game was rebuilt from the ground up - the fresh start everything that follows builds on.